In an effort to speed up the release of ESF:F the team is giving the community an opportunity to pitch in. The source files for ESF_Buu have been posted in a new forum section called "Help Finish ESF Final". If you're interested in helping out you can check out the thread here. Even pitching in with something as small as a texture or environment prop will help.

Dalte and Darktooth have been working on completing animations and FX for Trunks. Earlier this week they worked on one of his bonus melee attacks and came up with this bad ass little combo. 


 Well, well. It's been a while since our last official news post, but hopefully you all have been checking the ESF site on a weekly basis. Most of the recent updates have been given out as pictures of the week (POTW).

Tonight the team has a couple videos to share. The first is a quick 30 second video that shows the dynamic shadows, night/day cycle, and other shaders that Ryokeen has been working on. The second video shows a comparison between ESF Beta 1.2.3 explosions and the new ESF: Final explosions that Dalte has been working on.

For demonstration purposes the day/night cycle time was set to 1 minute; 30 second for sunrise to sunset. The option for the day/night cycle is configurable by map creators and can be set to a fixed time.

here are a few different sized explosions that show depending upon which attack is fired. The dust from the explosions can be a handy tool for distracting opponents while trying to make an escape or while trying to mask an approach. 


 As a follow-up to last week's playtest videos Dalte has recorded some footage that shows off melee combinations that he and Darktooth have been working on. The footage has been taken from our latest internal build. This is not meant to represent the final build of ESF:F.

Also, a couple quick notes about the video

  • Holding a direction during combo melee changes the angle at which the opponent is pushed back
  • There are special moves that can be triggered by changing direction at the correct time. These are visual only
  • ESF supports multiple HUDs; the video shows one of them
  • The Vegeta head that pops up in the HUD is temporary