View Full Version : 2.0 Bug List:
Guerilla
11-25-2001, 08:13 PM
1. Aura sound doesn't play all the time.
2. Software rendering displays corrupt models
3. Evil team menu pictures show as good team pictures sometimes.
4. Servers crash VERY frequent
5. Most servers are a lag-magnet
6. Framerate in any map drops when there are more then 4 player models drawn.
7. Some people crash before the console even loads.
8. if you shoot a Frieza Disc and make it come back and you switch attacks or class or team, you wont be able to charge or turbo OR teleport, to fix this in-game select the frieza disc, shoot it and return it back.
9. Esf 2.0 installers when corrupt ask for disk 2
10. Mp3's don't work for certain people
11. You can drop down while charging an attack by pressing the fly button when mid-air
12. when you shoot a frieza disc and bring it back, hold the attack key and the disc will float around you randomly but doesnt affect people damage wise.
13. if you perform bug 8 on my list and jump, the jump animation is very wierd ex: your head is twisted and in your legs and your chest is where your legs are...
14. Krillin's solar flare has no effect on players
15. hard to tell between teams from a distance.
i suggest you have a sprite over players heads such as a halo or something for the good team, and a red halo on evil team players.
16. Trunks skin is not accurate and the idle animation makes trunks neck stretch in a very in-humane way.
17. cell's tail goes through his "wings"
18. frieza finger-laser quite oftenly goes through players if they are flying and standing still.
19. Esf is not suited for slower computers below 233 mhz
20. burning attack and deathball attack do not have animations for charging up.
21. Gohan has no voice sounds for his attacks.
22. piccolo model is not accurate according to the characters actual muscle size and body size, weight....
23. goku's hands are unusually long, they are long, then they bend at a 90 degree angle and extend even longer, once again inhumane animations.
24. Vegeta's firing hand in the big bang animation gets shriveled up.
25. aura is high-poly and slows framerate dramatically.
26. vegeta's skin has a hair mark on his right cheek.
27. vegeta's skin has a blue discoloration on the right side of his head, on his hair.
28. compatability issues with many pc users.
29. when firing a masenko while standing on the ground, it explodes and does not go airborne.
***I WILL LIST MORE BUGS WHEN I CAN FIND THEM!***
:)
Guerilla
11-25-2001, 09:56 PM
30. piccolos eye laser is buggy and doesnt damage sometimes.
SierraSonic
11-26-2001, 01:40 AM
DAMN! WOW! Nice bug list.
What about these,
31. Most sounds for attacks are to quiet while other scream out.
32. Piccolo's Special Beam Cannon misses due to its tworel.
33. When shooting a powerful attack at the grounds on the grounds the attack goes through the ground.
34. Running Windows XP on direct3d and exiting a game and reentering a game cause the game screen to freeze with a double loading picture.
35. Open GL on Windows XP Lags 100 time worse than direct3d but software mode lags half the time of Open Gl.
Ok so I added a couple of words as long as you understand, or read it, im happy! :)
Guerilla
11-26-2001, 04:15 AM
36. Crashes without errors
37. Skipping, then freezing, forcing you to hit the off switch on your pc
Combat-Hamster
11-28-2001, 03:41 AM
38:No Cancle button on choose team and choose character
39:not a bug but the dramatic increase in vegetas power and the huge upgrade in disk speed. Disk should not be an instant killer.
40:Camera gets stuck in first person view if u spawn with your back to the wall.
41:being able to fall downwards while charging attacks.
42:Being able to go through all models put in maps.
43:mp3 not working for some users
44:Cant read client.dll for certain users <-- mp3 player error
45:disks dont take up energy
46: <-- not a bug Spirit Bomb has horrable range and damnage now.
47:trip isnt timed right with the low kick in melee fights
48: Damnage range for melee fights far to little. Needs to be doubled.
49:Changing models threw console still active
Well thats a large bug list =) but hey thats why we call it an alpha :p
harSens
11-28-2001, 02:02 PM
Hm... depends on what you call a bug :)
1. Aura sound doesn't play all the time.
Known bug
2. Software rendering displays corrupt models
Not a bug... D3D/OpenGL should be system requirement for esf. In other words, i'm too lazy to fix it.
3. Evil team menu pictures show as good team pictures sometimes.
Known bug
4. Servers crash VERY frequent
Known bug. But i think crashing is decreased since alpha 1.9
5. Most servers are a lag-magnet
Ever played DMZ?
6. Framerate in any map drops when there are more then 4 player models drawn.
Not a real bug. If you're computer can't handle it, try disabling dynamic lights. There is some console command for it, i just don't know wich one.
7. Some people crash before the console even loads.
Known bug
8. if you shoot a Frieza Disc and make it come back and you switch attacks or class or team, you wont be able to charge or turbo OR teleport, to fix this in-game select the frieza disc, shoot it and return it back.
Thx... Didn't had that one in my list.
9. Esf 2.0 installers when corrupt ask for disk 2
Known bug
10. Mp3's don't work for certain people
Known bug. See troubleshooting for temporary fix.
11. You can drop down while charging an attack by pressing the fly button when mid-air
Not a bug, intentionally left in.
12. when you shoot a frieza disc and bring it back, hold the attack key and the disc will float around you randomly but doesnt affect people damage wise.
Thx... Didn't have that bug on my list
13. if you perform bug 8 on my list and jump, the jump animation is very wierd ex: your head is twisted and in your legs and your chest is where your legs are...
Hm... it might be so that we have the wrong model for frieza in. I'll check that in a minute.
14. Krillin's solar flare has no effect on players
His powerlevel is really low, so you gotta stand real close to sort any effect.
15. hard to tell between teams from a distance.
i suggest you have a sprite over players heads such as a halo or something for the good team, and a red halo on evil team players.
Not a bug, a suggestion.
16. Trunks skin is not accurate and the idle animation makes trunks neck stretch in a very in-humane way.
Not a real bug
17. cell's tail goes through his "wings"
Not a real bug.
18. frieza finger-laser quite oftenly goes through players if they are flying and standing still.
Hm... could be...
19. Esf is not suited for slower computers below 233 mhz
Not a bug. Disable mp3 playing and dynamic lights to get a little more speed.
20. burning attack and deathball attack do not have animations for charging up.
Not a bug. The animations were just not finished at release time. This is an alpha, wich means not everything is finished.
21. Gohan has no voice sounds for his attacks.
See 20
22. piccolo model is not accurate according to the characters actual muscle size and body size, weight....
Not a bug, a suggestion.
23. goku's hands are unusually long, they are long, then they bend at a 90 degree angle and extend even longer, once again inhumane animations.
See 22
24. Vegeta's firing hand in the big bang animation gets shriveled up.
Not a bug, a suggestion.
25. aura is high-poly and slows framerate dramatically.
Not a bug, a suggestion
26. vegeta's skin has a hair mark on his right cheek.
Masta!
27. vegeta's skin has a blue discoloration on the right side of his head, on his hair.
See 26
28. compatability issues with many pc users.
?
29. when firing a masenko while standing on the ground, it explodes and does not go airborne.
If you're attacks get too big (e.g. if you charge too long), there isn't enough room on the ground to shoot them straight.
30. piccolos eye laser is buggy and doesnt damage sometimes.
Not a bug. It doesn't do damage if the one you shoot it at has a really high pl compared to you.
31. Most sounds for attacks are to quiet while other scream out.
Not a bug, suggestion.
32. Piccolo's Special Beam Cannon misses due to its tworel.
?
33. When shooting a powerful attack at the grounds on the grounds the attack goes through the ground.
Why shooting at the ground?
34. Running Windows XP on direct3d and exiting a game and reentering a game cause the game screen to freeze with a double loading picture.
Hm... not for me.
35. Open GL on Windows XP Lags 100 time worse than direct3d but software mode lags half the time of Open Gl.
Halflife/WinXP bug not esf bug.
36. Crashes without errors
Known bug, and already somewhere in this list.
37. Skipping, then freezing, forcing you to hit the off switch on your pc
See 36
38:No Cancle button on choose team and choose character
Not a bug, a suggestion. Fixed in the inteam btw.
39:not a bug but the dramatic increase in vegetas power and the huge upgrade in disk speed. Disk should not be an instant killer.
Not a bug :)
40:Camera gets stuck in first person view if u spawn with your back to the wall.
Known bug.
41:being able to fall downwards while charging attacks.
Already in this list, and not a bug, intentionally left in.
42:Being able to go through all models put in maps.
?
43:mp3 not working for some users
Already in this list, and known bug.
44:Cant read client.dll for certain users <-- mp3 player error
Already in this list, and known bug.
45:disks dont take up energy
They do. The friezadisc takes 50000 ki upon creation.
46: <-- not a bug Spirit Bomb has horrable range and damnage now.
Not a bug
47:trip isnt timed right with the low kick in melee fights
Known bug.
48: Damnage range for melee fights far to little. Needs to be doubled.
Not a bug, suggestion. We're working on a new melee system, so i won't change the current melee.
49:Changing models threw console still active
Not a bug, only active in free fighting, not in teammode.
Solid_Rock
11-28-2001, 05:23 PM
you didnt answer 29...
Combat-Hamster
11-29-2001, 12:02 AM
new bug.. dunno why it happens but sometimes the when u block it shows the power up animation and really confuses attackers.
MissingLink
11-29-2001, 01:53 PM
Originally posted by Solid_Rock
you didnt answer 29...
Ah Yes, he did; just hard to see after reading this big list of bug, no-bug, known-bug
:paper:
29. when firing a masenko while standing on the ground, it explodes and does not go airborne.
If you're attacks get too big (e.g. if you charge too long), there isn't enough room on the ground to shoot them straight
51. Installer is not compatible with some configurations of windows 95 and 98.
52. Installer corrupts on download on windows2000 systems
Combat-Hamster
11-29-2001, 09:17 PM
mmm good reason to have the ESF also in a zip if the install does not work for them
Guerilla
12-01-2001, 04:13 AM
heh, i hope i was a help, and i found another bug
the special beam cannon doesnt have a spiral soemtimes
AND
when you climb ladders and go off them with no fly mode you fly off with no gravity, old bug
Xenocide
12-01-2001, 05:23 AM
try this... while walking towards a rise or obstacle in terrain, hold crouch (while still walking forward) and teleport. u can go thru the wall! or get stuck in the ground!
|DbZ| Android16
12-01-2001, 08:08 PM
HA! SO THATS WHAT I DID! HAHAHAHAHAH! me and a friend were crouching and doing kicks cuz it looked like break dancing(it was funny at the time) then we started teleporting while crouching. then all of a sudden i was stuck underground(slap myself) HAHAHAH! KINDA FUNNY!
Solid_Rock
12-01-2001, 09:05 PM
another bug
melee sound isnt always playing...
most of the Animations are screwed up. Who makes ESF animations???
UPDATE: Masta and Joe is doing the animations ;/
animations arent your best skills right...?
harSens
12-02-2001, 01:03 AM
Originally posted by Solid_Rock
UPDATE: Masta and Joe is doing the animations ;/
animations arent your best skills right...?
Grammar isn't your best skill, right?
Oh, Xenocide, thanks for posting that telport bug. Just fixed it.
*mumbles*
Stoopid people teleporting in duck... I'll just disable it, that will teach them.
Xenocide
12-02-2001, 04:42 AM
actually harsens i thought it was kinda coo in cellarena_lg going to the peek hole and crouch teleporting thru it, it somwhow warped me back to the main arena!
SierraSonic
12-02-2001, 05:37 AM
46?. Frieza's Deathball has too be dead on 99.9% of the time the ball just goes right throught the player, I think it's caused by the ball's center having to hit the player making any non-disking Frieza weaker than Krillin.
SierraSonic
12-02-2001, 05:43 AM
Ok make that 53.
Solid_Rock
12-02-2001, 02:10 PM
Originally posted by harSens
Grammar isn't your best skill, right?
Oh, Xenocide, thanks for posting that telport bug. Just fixed it.
*mumbles*
Stoopid people teleporting in duck... I'll just disable it, that will teach them.
actually no im not very good at grammar...
maybe couse we dont speak English in my country. (plus im 13)
Im sorry if I offended Masta and Joe but I dont like most of the animations...
some is real good but have you seen the big bang animation? and the way the hands look. once again i apoligise (sp?) to Masta and Joe for offending both.
Antoine3323
12-03-2001, 05:55 AM
Actually about the Windows 2000 installation bug, it was fine with me!!
chester cheet64
12-03-2001, 05:01 PM
54. after respawn, you stick in the ground and cant move and therefore you have to "suicide" (:cry: ) to get out of it? O_O :S O_o
MissingLink
12-04-2001, 12:32 PM
If I fall down and press 'powerup' in midair I start to fly.
Is this like it should be? :S
Also when playing Freeza:
I shoot with the FingerLaser, as the laser hits the target (wall) I shoot again and
=> Freeza jumps once
The_Reaper
12-04-2001, 01:21 PM
the crosshair should be more visible....i just cant see it if im looking to the sky...its very difficult to aim without seeing the crosshair....
Solid_Rock
12-04-2001, 02:03 PM
you are suppose to start flying when powering up in air
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