Hi Guys, Sorry for the silence. Hopfully this will make up for it.
Welcome back Earth's Special Forces fans, and sorry for the long wait ( ͡° ͜ʖ ͡°)
Although we have been away from the spotlight for quite sometime, we can assure you that we have been working harder than ever. Over the past few months we have been able to complete much of our gameplay content. Today however, we are going to focus on the members of the bad ass Saiyan Trio: Goku, Vegeta, and Trunks. In the Trailer below you will be able to see the variety of Melee Combat and some Super Moves available, all 3 characters' Transformations, and some of their signature Blasts and Attacks. Also, don't worry your other favorite characters will also be shown off in the soon enough in a similarly juicy presentation (▀̿Ĺ̯▀̿ ̿).
Anywho, enough talking though, what better way to say it than to actually show you. A picture says 1000 words, so a beautiful trailer says a BungTrillion words...
Remember everything you see below is 'Work In Progress' and is bound to reach its maximum levels of sexiness upon release. Enjoy, and as usual we thank you guys and appreciate all the love and support. (click the image below to load the video)
Oh and also, here are some delicious screenshots that I had laying around as well (ง ͠° ͟ل͜ ͡°)ง
( notice the different HUDs none are final of course, just demonstrating that you can use any style you want ^_^ )
Make sure to Stay Tuned for Updates. We have tons of content coming down the pipeline for you! Have a great weekend!!!
From all of us at Earths Special Forces we hope you have a Merry Christmas and Happy Holidays no matter what you celebrate.
We hope you have a good year and that the next is even better
ESF_Cell_Games has received a small facelift and some bug fixes. The original version had holes in the mesh that would cause players to fly out of the play area. The holes have been patched and the terrain smoothed out. Also, thanks to Ryo, the blend and texture UVs have been split into separate channels which makes it much easier to work out distortion in the textures.